Please, for the love of God and saving time, make a simple full scale SVG editor that works to import and edit all SVG assets that are available to the user in his or her assets folder that also allows for free form making of SVG assets that work on all characters. There needs to be a pipeline...More
Hello there, I was wondering why transition curves for Head Movements are not available. All my head movements look so static. ( create a head and let ist shake a few times like saying nono ). I imagine transition curves could help for such situations. So if nothing speaks against it, herewith...More
Problem: ======== Part of the text is sometimes clipped off a corner... unpredictably... but usually it's the bottom left corner, as if the mesh for it is too small, even when other text meshes for other sprites in the same prop work okay....More
Even if I undock the timeline, when nothing is added to the scene it is not getting resized. We should have the ability to move and resize the timeline even when docked. It makes it troublesome to work with just a few rows of timeline visible and have to scroll every time....More
Iclone has a particle engine, why that cannot be used in CTA5? With springs added, particles could actually interact with springs to create some very cool effects. I understand it is in 3D but particles can be created in 2 axes also. Right now I have to rely on third-party particle engines...More
Right now if I have to take an animation, I have to first render it as frames or video and take it into AE. The whole animation export to AE from CTA5 will be just great. Maybe create a plugin for it. Basically, it should work like, you open AE from inside CTA5 that automatically takes the...More
so, since the maya pipeline for facial controller to appear, i need CC5 facial rig.., but when i use HeadShot i get CC3 + character... is it possible to upgarade cc3+ to CC5 facial rig for maya pipeline? i knbow i can make it CC5 with sub divisions, but it never CC confirms its CC5 character...More