At present, you also know that AI can already realize painting, so next we will consider AI character creation, scene creation, and the ability to automatically bind skeletons and import them into cta5 for use with one click. Another issue I want to talk about is: the current prices of materials...More
This isn't mine, but the new user might not know how to use Feedback Tacker, and this is something I'm currently interested in, so I'll post it here: yhz511827709: "Hello everyone,...More
Please, for the love of God and saving time, make a simple full scale SVG editor that works to import and edit all SVG assets that are available to the user in his or her assets folder that also allows for free form making of SVG assets that work on all characters. There needs to be a pipeline...More
Please offer relevant categories of character packs for customized characters. There's a huge gap in 6th grade, middle school and high-school-children characters. Diversity and physical challenges are needed. Thank you....More
Hello there, I was wondering why transition curves for Head Movements are not available. All my head movements look so static. ( create a head and let ist shake a few times like saying nono ). I imagine transition curves could help for such situations. So if nothing speaks against it, herewith...More
Please Template , ability to create your own G2 characters, with template o from scratch if there is an option to do this characters? I think this characters are very special...More
Even if I undock the timeline, when nothing is added to the scene it is not getting resized. We should have the ability to move and resize the timeline even when docked. It makes it troublesome to work with just a few rows of timeline visible and have to scroll every time....More
Iclone has a particle engine, why that cannot be used in CTA5? With springs added, particles could actually interact with springs to create some very cool effects. I understand it is in 3D but particles can be created in 2 axes also. Right now I have to rely on third-party particle engines...More