Problem: ======== Part of the text is sometimes clipped off a corner... unpredictably... but usually it's the bottom left corner, as if the mesh for it is too small, even when other text meshes for other sprites in the same prop work okay....More
When trying to create a character head with thick outlines and masks within those outlines, the mask always takes up the entire "face:" layer despite following the correct structure. In the example in the image attached, I created a mask layer that is smaller, the facial elements should mask...More
Hi Team, For those of us who need to deal with square or custom sized video formats (for websites etc), can you please include gif-rendering from CA5 with the next update if possible? It's always been a bit of a pain having to load our CA5 renders into other 3rd party software when all we...More
Please, for the love of God and saving time, make a simple full scale SVG editor that works to import and edit all SVG assets that are available to the user in his or her assets folder that also allows for free form making of SVG assets that work on all characters. There needs to be a pipeline...More
1. Custom Thumbnails automatically take a snapshot of the whole scene now, instead of just the prop we are trying to save. eg In CA4, it worked well when custom characters and props automatically generated an image of that asset as a thumbnail. And then if we wanted a custom screenshot as...More
Hello there, I was wondering why transition curves for Head Movements are not available. All my head movements look so static. ( create a head and let ist shake a few times like saying nono ). I imagine transition curves could help for such situations. So if nothing speaks against it, herewith...More
Hello, it seems CTA 5.1 is somehow slower as the previous version. In particular when experting a video there is a significant gap right before its starts the export, then another even worse one after the export has finished, right before the user is asked if he want to open the video. The...More
Glitch: ======== When using the 2D motion key editor in CA5 (hotkey; K), I often need to Hide the bones so I can see the motion effects better during keyframing... then switch to Sprite Editor (hotkey S)... but when I re-open the 2D motion editor (K), I need to open the side window to hide...More