Hello, i asume CTA5 can import CTA4 projects. While doing so CTA5 seems to loose data while converting. A char that eyes were closed in the CTA4 project appeared open in CTA5. The Character in the zip is based on "Ted" and in the face key editor i used template: Sad 3. I just found out that...More
1. Custom Thumbnails automatically take a snapshot of the whole scene now, instead of just the prop we are trying to save. eg In CA4, it worked well when custom characters and props automatically generated an image of that asset as a thumbnail. And then if we wanted a custom screenshot as...More
1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions. 2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see...More
Hello, I have using CTA5 version 5.02 can launching psd/bitmap for morph head. Unfortunately when I update it to the lates version 5.32 it's not supported. So i would like to request for fix it. Thanks...More
After updating Cartoon Animator to version 5.3, I encountered a persistent issue where all my SVG files, both old and new, fail to import correctly. Instead of importing as a character with recognizable bones, they are reduced to a static image labeled 'Root.' This issue did not exist before...More
i wanna make g3 rigs in flash because im so used to drawing in it and i barely know how to use photoshop and i dont know how to use illustrator at all....More