53 issues found

0

Votes
Not Reproducible
Once I transform a character or apply a motion the movement moves extremely slow and the movement begins way before it's supposed to. I can't find how to correct it.
When several characters are in one scene it ends up taking all day to try and fix a 30-sec scene from all going out of sequence...More
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Submitted by jonesbonne

2

Votes
Active
If there was a way to setup onion skinning ON/OFF button, that would allow us to see previous frame or previous X-Frames (numerous) before or after the current keyframe, even if it was a basic shadow or color. In other animation softwares, I can set onion skinning to any number of frames, especially...More
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Submitted by boxels

0

Votes
Not Reproducible
Hi. I have somehow made an unwanted movement on one of my charaters. I have really tried to find the reason but can´t find it.
The attached files show.
Nr 1 where the unwanted sliding movement starts....More
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  •  390
Submitted by arnelajla

2

Votes
Active
The flip option is great. But it would be great if we had a separate option to either flip, or preserve the head.
The flip allows the character to walk in the opposite direction while using the same motion template. But that can cause many issues if you have an asymmetrical head. E.g. a...More
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Submitted by arenbailey

3

Votes
Active
Need 360 body support for G3 characters to make it easier to apply 3D motions that require full turns as well as side switching....More
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Submitted by Smart Ears

0

Votes
Active
It would be great if you could specify a transition curve other than linear for all keyframes in the application settings (see After Effects), which would be used by default. And you can swith between them depending on which one you need more often....More
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Submitted by daniel_412565

2

Votes
Active
There is only 1 option 1sec = 30 fremes in the project settings. Working for TV in Europe I need 1 sec = 25 frames. Please correct it. I want to have a choice!...More

2

Votes
Active
Imagine being able to have CTA4 software allow you to link character poses (front, 45, side, back) so that when you use 3D motions the software simply looks at your poses and treats it like a 3d Character of sorts....
Would be nice to have this as an option for 3D motions rather than aligning...More
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Submitted by boxels

0

Votes
Released
In Cartoon Animator 4 in face puppet
When I click left mouse button , character dont blink
I m using MACOS HIgh sierra 10.13.6...More
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Submitted by ImZerg

0

Votes
Not Reproducible
Animation is 13 seconds, as soon as I put the key in "Face Key Editor" on the timeline, I have to wait a few seconds until my CPU load runs out and only then the key appears on the timeline. Intel 11900K processor, ASUS RTX 3090 graphics card, 32 ram and only 13 seconds of animation, with such...More
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  •  493
Submitted by zaboinik