360 issues found

4

Votes
Active
The Transition Curve presets are ok, but I think everyone would appreciate a proper spline editor for the keyframes so we can really dial in the moves. The AE graph editor is a great example of this....More
  •  0
  •  495
Submitted by SaxonRix

5

Votes
Active
Currently, all keyframes in a facial clip are linear. The ability to bezier these keyframes is crucial....More
  •  0
  •  454
Submitted by SaxonRix

0

Votes
Not Reproducible
When I use sprite editor for upper_arms my sprite wont show in stage mode. It does not show either in layermanager.
Only some sprites. here it is rigth and left upper arm, and right and left thigh.
When I use layer-manager the plus sign is greyed too with theese sprites....More
  •  1
  •  3737
Submitted by peterterman_19

0

Votes
Closed
I would like a tutorial on how to use Cartoon Animator with iClone that goes over all the ways you can combine the software features together. I also would like to know what plugins I need and what I would need to buy from the content store.
I see the sales advertised for iClone but I can...More
  •  0
  •  1837
Submitted by Deborah Hearne

2

Votes
Active
I would love to see a facial component set that lets you create different facial components for different character styles. I would also love the set to be similar to the G360 dressing room set where the PSD files are included. The facial component set should focus on creating the different...More
  •  3
  •  3787
Submitted by Deborah Hearne

1

Votes
Active
I'd like to suggest giving users the ability to change the Default view in the Layer Manager. The Default is always set to Thumbnail Size Medium and List Expand. I constantly end up changing it to List Collapse and Thumbnail Size Small (see attached). I'd like the ability to just set the Default...More
  •  0
  •  1832
Submitted by Jsted

0

Votes
Released
CTA4/5 would really benefit from PROPER vector based characters.
Having vector based features allows to create smooth morphs between mouth shapes, eye shapes, head positions, body turns etc, creating nice and fluid animation, with much less reliance on layer switching.
Basically sort of like...More
  •  3
  •  1920
Submitted by Concrete.Cactus

0

Votes
Released
OS: MacOS Monterey 12.0 Beta(21A5294g)
The appearance during the installation: The installation process has an error. There is an error in the program executed by this suite, which may result in failure. Please contact Software Manufacturers to seek assistance.
It is impossible to select a...More
  •  0
  •  2292
Bug
Submitted by lauyuk

0

Votes
Closed
Trying to save a morph based head that I created in Stage mode. Get error message, but the project us saved in the cartoon animator 4 folder.
Cannot save just the head to content manager...More
  •  1
  •  1772
Submitted by waynewiz16

1

Votes
Active
The CC3 weight map painter could be converted to a plugin that can exist in iClone & CTA for Physics Texture Painting directly on the model with texture bake. Physics could be driven by Java or other shader but get instructions what is flexible or not from weight painted textures....More
  •  0
  •  1917
Submitted by Ascensi
1 ... 5678 9 10111213 ... 36