360 issues found

2

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Active
Sometimes there is a need to bring the entire character forward or back (Z axis) or left or right (X) or up or down (Y) by a specific number of units. It is easy enough when the character is static but when there is a lot of Transform animation already in place it becomes a bit of a pain because...More
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Submitted by candlelight2007

2

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Active
I’d like Cartoon Animator 4 to put out a pack of Explainer video type transitions – Circles wiping to the next scene, lines wiping up to the next scene, etc. I’d also like to suggest adding Alpha and Luma channel controls that would allow us to transition between two scenes like you can in...More
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Submitted by Jsted

2

Votes
Active
Hello,
Many users of CTA3 (which I make the spokesperson) hoped that in the new version appears a very useful tool and absent from other versions, an effect "blur" adjustable on the props to give a depth of field to our sequences.
Is this possible?...More
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Submitted by Axle_Munshine

1

Votes
Active
I really thought that the Bone Hand feature would be useful but after some months using it, I find I have returned to Sprite hands for most situations. Why? Well, the most common application of needing fine control over the fingers is when your character is holding something, or perhaps playing...More
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Submitted by roger_556910

1

Votes
Assigned
Face mask is setup in photoshop file correctly.
The mask works for everything unless you have other objects that are not using CTA4s mask button for the face, where the objects are contained withint the mask, but appear again in other face objects outside the mask (see video).
Any objects...More
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Bug
Submitted by boxels

1

Votes
Active
I love the ability to Render in Quick Capture as a transparent GIF, however best practice website design uses the faster format of Lottie files. Can you please add this option?...More
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Submitted by s.d.w.

1

Votes
Active
Ability to export or import sprite sheet like we can in Spine Pro software.
Making 2D games with CTA is not straight forward, as you have to manually make sprite sheet. If CTA4 update has sprite sheet export, 2D Game animation will be easier to create. I switch to Spine PRO for 2D game animation...More
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Submitted by boxels

1

Votes
Active
It would enhance the animations in CTA4 if you added a DRAWING layer, where one could simply draw frame by frame (to enhance CTA motions) for motions, simple effects, storyboards, etc...
In Toon Boom harmony, a user can draw on a drawing layer using the vector brush tools, paint tools, morophing...More
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Submitted by boxels

1

Votes
Active
I'd like to suggest giving users the ability to change the Default view in the Layer Manager. The Default is always set to Thumbnail Size Medium and List Expand. I constantly end up changing it to List Collapse and Thumbnail Size Small (see attached). I'd like the ability to just set the Default...More
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Submitted by Jsted

1

Votes
Active
The CC3 weight map painter could be converted to a plugin that can exist in iClone & CTA for Physics Texture Painting directly on the model with texture bake. Physics could be driven by Java or other shader but get instructions what is flexible or not from weight painted textures....More
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Submitted by Ascensi
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