53 issues found

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Hello! You had a link to send you feedback and although I had to go through lots of hoops and loops to get here, this is a feedback, also meant to give you some ideas (hopefully)
I am a professional editorial cartoonist, something which I have been working with for soon to become 30 years....More
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Submitted by wilf53_242339

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If there was a way to setup onion skinning ON/OFF button, that would allow us to see previous frame or previous X-Frames (numerous) before or after the current keyframe, even if it was a basic shadow or color. In other animation softwares, I can set onion skinning to any number of frames, especially...More
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Submitted by boxels

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The flip option is great. But it would be great if we had a separate option to either flip, or preserve the head.
The flip allows the character to walk in the opposite direction while using the same motion template. But that can cause many issues if you have an asymmetrical head. E.g. a...More
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Submitted by arenbailey

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It would be great if you could specify a transition curve other than linear for all keyframes in the application settings (see After Effects), which would be used by default. And you can swith between them depending on which one you need more often....More
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Submitted by daniel_412565

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Imagine being able to have CTA4 software allow you to link character poses (front, 45, side, back) so that when you use 3D motions the software simply looks at your poses and treats it like a 3d Character of sorts....
Would be nice to have this as an option for 3D motions rather than aligning...More
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Submitted by boxels

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Released
In Cartoon Animator 4 in face puppet
When I click left mouse button , character dont blink
I m using MACOS HIgh sierra 10.13.6...More
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Submitted by ImZerg

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Hello. Please help me, I created an object with bones, created movement and transformation for it on the timeline, I create a clip through the "Collect clip" for subsequent quick use through the "Action Menu Editor" menu, but recording the clip saves only the movement of bones, transformation...More
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Submitted by zaboinik

4

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The Transition Curve presets are ok, but I think everyone would appreciate a proper spline editor for the keyframes so we can really dial in the moves. The AE graph editor is a great example of this....More
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Submitted by SaxonRix

5

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Currently, all keyframes in a facial clip are linear. The ability to bezier these keyframes is crucial....More
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Submitted by SaxonRix

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The CC3 weight map painter could be converted to a plugin that can exist in iClone & CTA for Physics Texture Painting directly on the model with texture bake. Physics could be driven by Java or other shader but get instructions what is flexible or not from weight painted textures....More
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Submitted by Ascensi