53 issues found

0

Votes
Not Reproducible
Hi,
Is it possible to change sprites (arms, hip, legs) on a G3 character and animate in the same project?
I tried but had trouble. I made a G3 character that have 2 hip sprites, 2 arm sprites in each hip and arm folders in PSD file. So, the G3 character can have different outfit by changing...More
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Submitted by jedi.peace

0

Votes
Assigned
Hello. Please help me, I created an object with bones, created movement and transformation for it on the timeline, I create a clip through the "Collect clip" for subsequent quick use through the "Action Menu Editor" menu, but recording the clip saves only the movement of bones, transformation...More
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Submitted by zaboinik

0

Votes
Closed
How to make a circle rotate in the right direction by 360 degrees. The program tool does not allow you to do this, the rotation is either half or quite a bit? This simple action drove me crazy...More
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  •  351
Submitted by zaboinik

0

Votes
Released
Hello,
I have an animal talking using morph based head. After applying audios (like 14 clips in the timeline) and all works fine, lip sync works great too in the stage mode. But, when accidentally click the compose mode and didn't do anything but when it is back to stage mode, the animal...More
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Submitted by jedi.peace

5

Votes
Active
The current behavior of the CTI means that whenever you click somewhere in the timeline, the CTI moves to that point. However, that behavior can be quite annoying when you're copy & pasting keyframes etc, as it moves to whatever keyframe you click on etc.
It would be great to have an option...More
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Submitted by SaxonRix

4

Votes
Active
The Transition Curve presets are ok, but I think everyone would appreciate a proper spline editor for the keyframes so we can really dial in the moves. The AE graph editor is a great example of this....More
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Submitted by SaxonRix

5

Votes
Active
Currently, all keyframes in a facial clip are linear. The ability to bezier these keyframes is crucial....More
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Submitted by SaxonRix

1

Votes
Active
The CC3 weight map painter could be converted to a plugin that can exist in iClone & CTA for Physics Texture Painting directly on the model with texture bake. Physics could be driven by Java or other shader but get instructions what is flexible or not from weight painted textures....More
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Submitted by Ascensi

0

Votes
Active
I was hoping I could use my latest purchases to complete a project I had in mind. I missed out on trying the 3D motion Spunky offer back in Jan because I read the email too late. If I had I would of had some time to try and figure out how the new 3D motions work.
Once again I had grand ideas...More
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  •  522
Submitted by tratra_00

0

Votes
Active
It would be great if it would be possible to import reduced Visemes from iClone7 and use it in the identical voice track. Even better would be if the “Reduce Lip Keys” feature could be implemented in CA4. This would eliminate the most of the editing of these Visemes. In CA4 are sometime too...More
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  •  443
Submitted by feelingood
1 2 3456