361 issues found

0

Votes
Active
Grid in 360 head editor would be extremely helpful - in order to be able to easily line up parts at different angles. Onion skins are great but sometimes not enough when you are trying to achieve symmetry....More
  •  0
  •  1394
Submitted by candlelight2007

0

Votes
Not Reproducible
Hello,
I was testing for the first time, to draw some new eyes on animate cc for the template character but when i import it on cartoon animator the eyes dont import at all. Only the hair imported.
Please have a look at the screenshots....More
  •  3
  •  1392
Submitted by ahingel

2

Votes
Active
There are several UI labels that need to be improved so the user understands how to use the program. This way it is consistent with what users have experienced in other video editing programs. This will reduce the learning curve for new users.
* Create = Import
* Create Script > TTS = Text...More
  •  0
  •  1385
Submitted by Deborah Hearne

0

Votes
Active
When I work with heads that have a longer snout - especially the ones that have additional facial components that extend into the nose area like colour spots, freckles, etc - I find that masking them at higher angles (45-90 degrees) can be challenging because currently CA can only mask against...More
  •  0
  •  1383
Submitted by candlelight2007

2

Votes
Active
I would like the ability to create multiple custom workspaces that save in Composer Mode. I would also like the ability to have additional default presets for workspaces. Right now, CTA only comes with one default preset for a workspace....More
  •  0
  •  1382
Submitted by Deborah Hearne

0

Votes
Active
The stretch bone function of 2D Motion Key Editor is so limited and I find it very frustrating to use. It allows only the upper arms, neck and thighs to stretch which limits the animation to do any real squash and stretch motions. Animating something like front walk cycle with G3 is totally...More
  •  0
  •  1380
Submitted by Magical Kingdom

0

Votes
Closed
SWF version 6 SWF files from the Serif Drawplus software that you sold me can no longer be dragged into CA4 as animated props.
WorkAround: I have to make the animated prop in CTA3, save it, then drag it across into CA4 where it can still be recognised, along with all previous animated props...More
  •  2
  •  1379
Submitted by Tarampa Studios

0

Votes
Closed
I purchased CA3 Pipeline last December when it's advertised that it can free upgrade when CA4 is launch.
I saw the CA4 is launch and excited to use it, but till date I haven't got the serial number to use for the CA4.
Anybody got their free upgrade serial number?...More
  •  1
  •  1374
Submitted by chwl

0

Votes
Not a Bug
Scenario: I have my G3-360 character set up so she is looking to her left at about 30 degree angle (see screenshot 1), and I want her to stay that way through the entire conversation. The moment I start recording using ML2D however (or even preview), her 360 head immediately jumps to the default...More
  •  1
  •  1371
Submitted by candlelight2007

0

Votes
Not a Bug
see thread here:
https://forum.reallusion.com/434817/Cannot-use-full-360-head-with-multiple-sprites-UGH?Update=1#bm434854
Cannot use weight tool on mac version....More
  •  1
  •  1369
Bug
Submitted by boxels
1 ... 16171819 20 21222324 ... 37