174 issues found

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Dear technical team for cartoon animator,
I am Muhammed, I am using cartoon animator 4 pipeline, just i have an excellent suggestion, regarding importing vectors, can you add functionality for the CA4 pipeline to import the SVG vector because as you know it it standard vector extension...More
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Submitted by HMORI TOONS

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This is another efficiency improvement request. Here's a workflow example. I have built a prop or a character only to discover that the resolution is not high enough so when I zoom in, it starts to look washed out, which, I am sure is something very familiar to many users. So I prepare a high...More
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Submitted by candlelight2007

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Export license is grayed out. I loaded PNGs into a psd file then imported that as a scene directly into CTA, saved and added the file to the content uploader. Even the website doesn't give me the option. I did a test with individual files loaded in the content uploader -jpg loaded fine -no...More
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Submitted by Ascensi

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Since we can use a webcam for capturing face and body motion, I think we should be able to use recorded video for the same purpose. That would give us the ability to use a snapshot of a frame of the video to create a caricature or cartoon style image and animate it using the original subject...More
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Submitted by zayda

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Maybe I messed it up but I feel that the extended clip setting under the motion clips should be turned on as the default setting. I have been trying to figure why the tutorials have a face clip 15 or 20 frames long and mine was only 5 untill I turned on the extended clip and now everything...More
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Submitted by gar_sha

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I'd like to have the ability to merge the cartooning or other Cartoon animator content to merge with real film.   I understand the program would have to interpret the camera differently because it's 2D. So I'm thinking the imported camera's keyframes and lens settings change the rotations...More
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Submitted by Ascensi

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I am sure I am not the only one who finds the arranging windows very awkward when working with Face3D tracker and MotionLive2D plugin. Scenario: open Face3D Tracker, then fire up ML2D plugin. Then weird things begin to happen. Since Face3D is a standalone app, while ML2D opens in a separate...More
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Submitted by candlelight2007

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Usually, when you want your character to move from one pose to another, you need to set the starting key (say, at frame 50) and the end key (say, at frame 80). Normally, for a single swimming lane you would have to click "V" to set the first keyframe, then move to the end frame and move your...More
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Submitted by candlelight2007

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When you need to modify a template animation, e.g. a cat sitting down, Remove Motion feature seems like a great idea. Problem is, removing it one by one the way it is today is a very tedious and obscure process. Obscure because 1) you are not always clear which part of the animation you need...More
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Submitted by candlelight2007

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For some reason, when you select the entire scene in Scene Manager, transform buttons (X, Y, Z, W, H, R) are disabled. It is probably by design but I don't see any reason why they should be. I can still resize the scene as a whole using handles, but as I have been playing with building scenes...More
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Submitted by candlelight2007
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