I had to recreate the same issue because you marked it as Not Reproducible before I managed to send you the file When i import it on cartoon animator the eye (that i changed) doesnt import https://www.dropbox.com/s/mihadcp2smai3nb/Dummy_Template%20Test.swf?dl=0...More
I wonder why mirror function in 360 head editor seems to rarely create a perfect mirror image and often comes up messed up in one way or another. I tried many times and not once was able to get a perfect mirror image; always some facial features come out out of alignment or misplaced. It's...More
After launching a character from CA4 and exporting it to Photoshop for editing (only darkening color), I save it as a new character. I launch the new character and the character is broken. Some colors and pictures are wrong as can be seen in both the film and the attached picture. Chih Weng...More
I've gotten so I'm afraid to do anything without saving between each step. Even then, the program will often just wink out in the middle. This is relatively new. I'll be working along just fine, then BLIP! The program winks off and all that work is gone. I have restarted my computer, checked...More
Hello, I was testing for the first time, to draw some new eyes on animate cc for the template character but when i import it on cartoon animator the eyes dont import at all. Only the hair imported. Please have a look at the screenshots....More
see thread here: https://forum.reallusion.com/434817/Cannot-use-full-360-head-with-multiple-sprites-UGH?Update=1#bm434854 Cannot use weight tool on mac version....More
This also seems to happen pretty consistently. When I apply a new facial feature (eyes or mouth) from content manager to the character in the composer mode, it seems to reset all visibility settings for all tlayers. Meaning if there were some layers set to invisible during G360 configuration...More
SWF version 6 SWF files from the Serif Drawplus software that you sold me can no longer be dragged into CA4 as animated props. WorkAround: I have to make the animated prop in CTA3, save it, then drag it across into CA4 where it can still be recognised, along with all previous animated props...More
Scenario: I have my G3-360 character set up so she is looking to her left at about 30 degree angle (see screenshot 1), and I want her to stay that way through the entire conversation. The moment I start recording using ML2D however (or even preview), her 360 head immediately jumps to the default...More