Created a short (122 frames) looping animation. Character was one of Garry Pye's - Mickey the Mutt. No background. Added Mission Moves "Run(2L)" motion and stretched it to repeat several times. Rendered it at 640x480px. Crash on or just before completion. This appears to be repeatable...More
Loop animation applied to a character (eg. walk motion) will make the character move from one point to another instead of remaining on the same spot. I notice this problem is intermittent. The problem makes looping a motion (eg. walk) troublesome....More
It doesn't seem to happen every single time but frequently enough for it to be a nuisance. Sometimes - and I was unable to figure out what the scenario is - when you edit a character in the external editor the mask layer in PSD template for the eyes (Normal) turns off by itself for no apparent...More
This also seems to happen pretty consistently. When I apply a new facial feature (eyes or mouth) from content manager to the character in the composer mode, it seems to reset all visibility settings for all tlayers. Meaning if there were some layers set to invisible during G360 configuration...More
This seems to be happening pretty consistently. I was building a character; more accurately I was modifying Martha character by replacing a few sprites and adding a few new ones. I did a few PSD (Affinity) round trips as I was doing some tweaks along the way and everything seemed to be working...More
I wonder why mirror function in 360 head editor seems to rarely create a perfect mirror image and often comes up messed up in one way or another. I tried many times and not once was able to get a perfect mirror image; always some facial features come out out of alignment or misplaced. It's...More
I was trying to remove animation from a character when it crashed. I clicked on the character, then right clicked "remove object animation." That is when it crashed. I've opened a ticket and submitted the crash report. I had updated to 4.02 today, as well as updating my Mac to the most recent...More
The program is not usable for animating. I get 270 fps when I play walk cycle for a character without the timeline in view, and 10!!! fps with the timeline in view. I have tested the program on 3 different computers, and this issue is present on all of them, so I guess this is a problem for...More
There are an infinity of failures, especially after or during the recording of a project ... also when you try to record a prop after recording a project, there the error is almost 100%...More