99 issues found

0

Votes
Not Reproducible
It only crashes when using the (Genesis8_Female_iCloneFaceKey)
program just closes without an error...More
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Submitted by kristian99sej999

0

Votes
Assigned
The program cashes and disappears without a warning or dialogue pop-up. Just gone.
My process:
1) Downloaded a tree from Evermotion (sample download)...More
  •  0
  •  1022
Submitted by BriRedd

0

Votes
Assigned
FBX Export to maya Problem
I Exported a character from 3d exchange v 7.6
While export the FBX to maya...More
  •  3
  •  1013
Submitted by aniangel

0

Votes
Released
We here at the River Creek Sunburn Studios identified the Exchange Pipeline as a bottleneck for faster adoption of iClone software.
Making the Exchange Pipeline free would mean more developers come in, more content is produced, and ultimately more people buy iClone in the process.
Why is...More
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  •  1012
Submitted by unit23

0

Votes
Assigned
I am trying to import my Delorean model. The file is a OBJ file that is about 364K in size and has a little over a 2.5k Face Count.
When I tried to import the file the first time, 3DXChange just closed without any error.
When I tried to import the file the second time, it complained about a...More
  •  6
  •  992
Submitted by Lord Ashes

0

Votes
Not a Bug
Hi,
I could not give a spring effect to the navel of the character in anyway on 3dx7. Test File: http://hakansarier.com/problems/navel.zip...More
  •  0
  •  992
Submitted by RyderHS

0

Votes
Closed
When you get genesis 8 in to 3dxchange 7,4 the feet poses wrong.
when you imported this in to iclone the feet is still wrong. Ex in motion puppet
the feet is still wrong....More
  •  1
  •  991
Submitted by j.n1

3

Votes
Active
I've used 3DXChange last week when it wasn't updated to Version 7.5 and when I imported any sort of Character it worked perfectly fine. I have a mixamo rigged character and now that I've updated to Version 7.5 the program crashed on Import. It gets stuck on the last step Converting Real-time...More
  •  2
  •  988
Submitted by bruno.fischlin_062941

0

Votes
Closed
It's my understanding 3DXchange will open a .3ds scene file and allow you to export Alembic or .abc format for import to UE4. My 3ds file contains a PathDeform WSM (World Space Modifier) which doesn't export other than via Alembic, and UE4 can only take such animations via Alembic. No? If so...More
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  •  985
Submitted by benjy.vc

0

Votes
Closed
HI
When the Genesis 8 charactor .fbx into 3dx have two suits of bones?
How to solve the issue?...More
  •  1
  •  980
Submitted by xxguitar
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