98 issues found

0

Votes
Released
What i have seen is that since they added there own morphs for the characters that they do not reflect the true expressions. I thought i was losing it when my Gen 3 custom character was no longer blinking his eyes when you click the mouse in face puppet. This actually sucks because i was...More
  •  1
  •  842
Submitted by cheyennerobinson_45

1

Votes
Active
I'm not sure this is a bug, or by design.
I imported and characterized a DAZ G3 (G3 and G8 have facial bones).
Sent to iClone and loaded a Motion+ file that had both body and facial motion....More
  •  2
  •  836
Submitted by Rampa

1

Votes
Assigned
Taken from Case 173397
Reproduced in Support team by Rampa
--------...More
  •  2
  •  835
Submitted by JohnRourke

0

Votes
Closed
HI
When the Genesis 8 charactor .fbx into 3dx have two suits of bones?
How to solve the issue?...More
  •  1
  •  814
Submitted by xxguitar

0

Votes
Closed
https://www.dropbox.com/s/bk0uamc96h8pqzq/zbrush%20ready%20shapekeys%20with%20hair%20fixed%20for%20iclone.fbx%20-%20iClone%203DXchange%207%202019-11-30%2006-02-41.mp4?dl=0
If I unistall the software and reinstall it works for a little bit but then it stops working and crashes everytime
You...More
  •  3
  •  805
Submitted by ahingel

0

Votes
Not a Bug
Hi,
I could not give a spring effect to the navel of the character in anyway on 3dx7. Test File: http://hakansarier.com/problems/navel.zip...More
  •  0
  •  802
Submitted by RyderHS

0

Votes
Closed
It's my understanding 3DXchange will open a .3ds scene file and allow you to export Alembic or .abc format for import to UE4. My 3ds file contains a PathDeform WSM (World Space Modifier) which doesn't export other than via Alembic, and UE4 can only take such animations via Alembic. No? If so...More
  •  2
  •  801
Submitted by benjy.vc

0

Votes
Not a Bug
The genesis 3 toebase is dead, When i try to rotate it nothing happend with the toes, Works with Genesis 8....More
  •  3
  •  796
Submitted by j.n1

0

Votes
Released
We here at the River Creek Sunburn Studios identified the Exchange Pipeline as a bottleneck for faster adoption of iClone software.
Making the Exchange Pipeline free would mean more developers come in, more content is produced, and ultimately more people buy iClone in the process.
Why is...More
  •  2
  •  795
Submitted by unit23

0

Votes
Active
Is there a particular reason why I can not import *.iCloth files - exported from my Character Creator 3.01 character, into 3DXchange 7.5, yet it works for *.iAcc files. I want to import *.iCloth files into 3DXchange, in order to export them as FBX format.
Ideally I would like to be able to...More
  •  0
  •  792
Submitted by unit23
1 ... 2345 6 78910