What i have seen is that since they added there own morphs for the characters that they do not reflect the true expressions. I thought i was losing it when my Gen 3 custom character was no longer blinking his eyes when you click the mouse in face puppet. This actually sucks because i was...More
I'm not sure this is a bug, or by design. I imported and characterized a DAZ G3 (G3 and G8 have facial bones). Sent to iClone and loaded a Motion+ file that had both body and facial motion....More
https://www.dropbox.com/s/bk0uamc96h8pqzq/zbrush%20ready%20shapekeys%20with%20hair%20fixed%20for%20iclone.fbx%20-%20iClone%203DXchange%207%202019-11-30%2006-02-41.mp4?dl=0 If I unistall the software and reinstall it works for a little bit but then it stops working and crashes everytime You...More
It's my understanding 3DXchange will open a .3ds scene file and allow you to export Alembic or .abc format for import to UE4. My 3ds file contains a PathDeform WSM (World Space Modifier) which doesn't export other than via Alembic, and UE4 can only take such animations via Alembic. No? If so...More
We here at the River Creek Sunburn Studios identified the Exchange Pipeline as a bottleneck for faster adoption of iClone software. Making the Exchange Pipeline free would mean more developers come in, more content is produced, and ultimately more people buy iClone in the process. Why is...More
Is there a particular reason why I can not import *.iCloth files - exported from my Character Creator 3.01 character, into 3DXchange 7.5, yet it works for *.iAcc files. I want to import *.iCloth files into 3DXchange, in order to export them as FBX format. Ideally I would like to be able to...More