20 issues found

0

Votes
Released
Any time i apply custom shaders to my Daz figure, clothing, etc it causes 3d exchange to hang up )read 3d exchange is not responding). The files are relatively small (under 65 MB). What good is having spent a lot of time and money on custom iray shaders only to not be able to use them in the...More
  •  3
  •  2703
Submitted by kos1969

0

Votes
Active
Hi RL,
3DX can convert one single object at a time and the editing of the conversion settings can be quite lengthy in some situations.
One example for all: an object composed of many sub-meshes, which I want to convert into a parent-child hierarchy: to do this, I need to manually create the...More
  •  0
  •  1584
Submitted by RobertoColombo

0

Votes
Active
Right now this seems to have to be requested manually, it would be great to have an upgrade price on your product page, and have this included in promotions....More
  •  0
  •  1525
Submitted by eternityblue

0

Votes
Active
I find myself spending a good deal of time in 3DX setting up sping and soft body effects as well as the standard characterization effects.
It would be REALLY useful if there was a "Save Project option so I could reload the file in 3DX if I needed to close the program. I know I can just export...More
  •  0
  •  1780
Submitted by Dreamcube017

0

Votes
Active
The rule is purely arbitrary when "fail to load animation profile." when verts are not at the same amount.
As all that is needed are numeric values for morphs quantities.
Maybe at one time this was essential but now if I get such a message I just edit my character and delete or add a matching...More
  •  0
  •  2058
Submitted by Dragonskunk

0

Votes
Active
The choice of whether we want to decimate a character model before exporting to FBX. Some older game engines use lower poly character models. Some only allow up to 22,000 poly....More
  •  0
  •  2193
Submitted by Stefos

0

Votes
Active
Batch-Conversion would be a FUNTASTIC Tool to have it in 3DXChange.......BACKGROUND: we have to convert a very big library (10000 pieces ) off Models from 3Ds to IC-Prop and it will weeks to do it all. Will be there a solution in the very near Future? Thank you very much RL and have a nice...More
  •  0
  •  2109
Submitted by 2IDs media:design

0

Votes
Active
The Functional Mock-up Interface (https://www.fmi-standard.org/) is used for creating models for computer simulation. The standard is supported by tools listed here: https://www.fmi-standard.org/tools. Although perhaps not in line with iClone future goals, the ability to import models specified...More
  •  0
  •  2161
Submitted by 1 Million Monkeys + Keyboard

0

Votes
Active
It would be great to be able to import assets (or actors, even) to CrazyTalk Animator from vector files and support for this could be added to 3DXchange....More
  •  1
  •  2103
Submitted by 1 Million Monkeys + Keyboard
1 2