Votes
0
Product:
Character Creator 5
Version:
5.04
Status:
Released in 5.06
Issue 12396
RLplugin won't let me build ue5.6
i was trying to package my game for testing.
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error!
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000029c362
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe8072dc35 UnrealEditor-RLPlugin.dll!FRLLiveLinkModule::~FRLLiveLinkModule() [C:\UE\BuildUE\CCAutoScriptForUnreal\Auto Setup 2.0 For Unreal 5.6 (All-in-One)\Plugins\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLLiveLink\Private\RLLiveLink.cpp:197]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe8073e157 UnrealEditor-RLPlugin.dll!FRLLiveLinkModule::`scalar deleting destructor'() []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe80966aa0 UnrealEditor-RLPlugin.dll!SharedPointerInternals::TReferenceControllerWithDeleter<FRLLiveLinkModule,SharedPointerInternals::DefaultDeleter<FRLLiveLinkModule>,1>::DestroyObject() [C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\Templates\SharedPointerInternals.h:375]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe808f9988 UnrealEditor-RLPlugin.dll!TSharedPtr<FRLLiveLinkModule,1>::~TSharedPtr<FRLLiveLinkModule,1>() []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe808fae7b UnrealEditor-RLPlugin.dll!FRLPluginModule::~FRLPluginModule() []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe8090dbd7 UnrealEditor-RLPlugin.dll!FRLPluginModule::`scalar deleting destructor'() []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffea13bba9 UnrealEditor-Core.dll!FModuleManager::UnloadModule() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:1136]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fffea13c21c UnrealEditor-Core.dll!FModuleManager::UnloadModulesAtShutdown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:1261]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff711adc42e UnrealEditor-Cmd.exe!FEngineLoop::Exit() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4931]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff711ade655 UnrealEditor-Cmd.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:201]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff711ade6ba UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]
UATHelper: Packaging (Windows): LogWindows: Error: [
OS: Windows 11
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Submitted byAkitosavage
1
COMMENTS (1)
Feedback Tracker Admin
Hi Akitosavage,

We have released a hotfix version, Unreal Auto Setup 2.01, to address the "CR_FaceExpRig ERROR" encountered when packaging Unreal projects.

You can download it from the link below:
https://drive.google.com/file/d/1RzLqjAuLNtL1lTeWNT3aOa4Z9LgMzFJV/view?usp=sharing

Installation Instructions:
To ensure file integrity, please follow these steps before installing:

    1. Delete Existing Files: Navigate to the directory below and completely delete any existing Auto Setup files:

        C:\Program Files\Reallusion\Shared Plugins

    2. Clean Install: Install the v2.01 hotfix you just downloaded.

    3. Verification: Try packaging your project again.

Please let us know if this version resolves the issue.

Best regards,
Kayla
Reallusion
1