I converted one of my old CC3 avatars to CC3+ Saved project on my storage drive. Reopened later to revise the skin but when I opened the project again in CC the clothing was scrambled. I've noticed it only seems to happen if I save the project BEFORE I send it to iClone for animation. And I wonder if it has something to do with installing skinGen. I reinstalled skinGen and had the same affect. It happened with the catsuit clothing and I did change some materials on the catsuit before saving with skinGen plugin. I'll explore this further but I had an immediate response from Jollen at Reallusion and he asked me to post.
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Not really sure by what you mean to 'send the project'. As explained: It only happens when I save a converted CC3 (and prior) over to a CC3+ project onto my external drive (a 1tb HD Fantom drive). When I access the project FROM that drive to the CC3 program (which resides on a 1tb SSD inside my computer) the clothing gets scrambled as pictured. I've also thought I may have processing issues because this alienware I work on is almost 8 years old. Oh - I also use nVidia Studio Drivers vice regular graphic drivers if that helps your analysis but I've never had this sort of 'thing' before in my 4 years of playing with iClone products.
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I think I have a clue as to what is happening. I'm NO computer guru but sometimes I pay attention. Seems like if I make a CC3+ character and save it to my external hard drive - when I re-import to CC3 I have this scrambled clothing issue. BUT! If I save the character as a project to my SSD through the CC3 program itself - I have no issue. Then, instead of exporting as an iAvatar I just send the (upon completion) project directly to iClone and everything works as advertised. And there I can save it as a custom character like I always do and there are no more problems. They all animate smoothly and render nicely in iRay. At least - the problem does not duplicate as per earlier. OK - so I'm done with this stage of my life. I dunno if this is an actual glitch or if somewhere in Reallusion Literature I missed this info but I'm calling this 'good-to-go'.
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