Votes
5
Product:
iClone 8
Version:
8.7
Status:
Active
Issue 12521
Rendering in iClone Needs to be Improved Badly
I would like to raise a suggestion again regarding improvements to the rendering capabilities of your software, particularly to bring it closer to the standards seen in professional 3D animation tools such as Maya, Blender, and Unreal Engine.

This has become increasingly important to me because I have recently realized that it is now possible to produce films using AI tools almost entirely outside of the Reallusion ecosystem, with very impressive and realistic results. For example, even free software like Blender now provides a SUN lighting system similar to what is available in Unreal Engine. I have also been exploring tutorials from Envato AI that demonstrate how AI-generated visuals can be blended in Blender with realistic sunlight and 3D objects.

At the moment, iClone and Character Creator do not appear to offer the same level of advanced lighting and rendering systems, such as fast, robust ray tracing or high-end environmental lighting. Because of this, the final renders sometimes feel less realistic, more like Play Station games, compared to what can be achieved in other platforms. Iray Render is just unreliable because it is too slow to produce every single rendered frame.

I have been using your software for more than five years, and during that time I have truly admired iClone and Character Creator. They have been central tools in my creative workflow. However, I have long hoped to see continued improvements to the internal rendering system so that users like me can achieve highly realistic results directly within the platform, without needing to rely heavily on external engines like Unreal or Blender.

Currently, depending on other platforms often means maintaining multiple versions of assets—one for iClone and another for external software—which can complicate the workflow and slow down production.

With the rapid development of AI tools and the professional lighting and rendering systems already available in free software like Blender, it is becoming easier to build pipelines that do not involve iClone or Character Creator. I would very much prefer to continue using your tools, but improvements in rendering and lighting would make a significant difference for long-time users like me.

I hope you will consider this feedback seriously, as many dedicated users would benefit greatly from a more advanced and modern rendering system within the Reallusion ecosystem.
OS: Windows 11
  •  3
  •  226
Submitted bycircleme2011
1
COMMENTS (3)
JasonJ68
Please, any rendering improvements are welcome - some of us are doing all our rendering inside iClone.
1013822924
我支持你的观点,也希望能提升渲染能力。我目前正在用iClone 8 制作动漫剧,但在iClone 8 中输出的影片发布到抖音后,粉丝普遍反馈说看起来像是五年前的渲染效果,整体表现不太令人满意。我觉得光照系统非常重要,作为一个美术新手,建议能推出一套新手也能轻松上手的光照系统,比如像 UE5 中的 Ultra Dynamic Sky 蓝图插件那样,既具备优秀的光照效果,也有完善的天气交互系统。iClone 8 在动漫制作上其实很便捷,希望它能吸引更多动漫创作者加入。
pc2709
Hi,

I have some suggestion, subject to your business policy approval. If we possibly get an IDE environment especially for "Python and C++" programming with IC8/CC4 objects/props intellisense and also with a mini view window[as in case of F8 in iClone] for real life animations and scene generation with physics applied on real-time basis.
Looking forward for your suggestion. 

Thanks & Regards, Partha
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