Eyes problem in Genesis 3 figures when importing (2).
***Your recommended solution does not work, see attached images, the problem is with the Genesis 3 figures, not Genesis 8. Please use Genesis 3.***
Hello, I have a problem of importing the Genesis 3 figures in CC3. The pupil appears separated from the cornea, and that takes away the character's realism. I have many Genesis 3 figures that I bought for my project and I would like to use them in Iclone. But I need to solve this problem first in CC3.
I would like you to help me correct this problem, what can I do? I used Advanced and Bake Textures.
Hi Veneris,
I've checked G3F character in Daz, and turn off SubDivision Level.
I got the result like attached image G3F_Daz.jpg.
Then I selected Eyeball in CC, and entered Edit Mesh mode, as you can see G3F_CC.jpg, some vertex didn't set in the right position which same as Daz, this is a root cause.
You can use our Edit Mesh function to adjust vertex position.
Hope this answer will help.
Calvin
Reallusion.
Attachment:
AfterAdjust.jpg
G3F_CC.jpg
G3F_Daz.jpg
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