Thank you for providing the information. Our develop team have reproduce this problem and fixed this issue in the latest internal version. Please wait for release of Iray v.1.2.
I thought so too about those 2 parameters while reading NVIDIA manual. But in reality it is different.
I do not use any special project. Just New project with base male added.
Please see video: https://youtu.be/F7WVzU4NcZs
Feedback Tracker Admin
Actually "shadow_terminator_offset_mode" and "shadow_terminator_offset" are almost the same attribute to smooth shadow.
The difference is that "shadow_terminator_offset_mode" version is global attribute that allows to override the per-object boolean attribute "shadow_terminator_offset" globally for all scene objects.
We have tested the "Eliminate Shadow Artifact" and it worked fine on standalone renderer( MI render ).
We are afraid there is some other problem that would cause such shadow artifact. Can you please give me the project to render? Thank you so much.
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