DAZ Genesis 2 characters' eyes aren't rigged correctly, small movements cause big errors
The DAZ Genesis 2 characters that I have attempted to import to CC 3.03 have catastrophic errors in the eye rigging and are thus unusable.
1. Export DAZ Genesis 2 base male with CC3 t-pose set to FBX using Binary 2012 settings as described in the manual. 2. Use Transporter to import, using advanced/bake options as described in the manual. 3. Try using Edit Facial to move the eyes around and notice rigging errors.
Note: this is an issue whether you bake textures or not, and using 2011 or 2012 in the Daz FBX export settings.