Convert to non-standard rig is not working anymore
When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc...
Yes I concur, and also no animations work at all. I was able to manually assign the bones and convert my FBX animation to a non-standard character, but not only do the animation previews not work but the animation that I imported in with the FBX file no longer work. I did notice that 3dXchange set the timeline to 1 frame after the conversion and my animation is 86 frames.
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?