Votes
0
Product:
3DXchange 7
Version:
7.1
Status:
Released in 7.2
Issue 3643
Convert to non-standard rig is not working anymore
Hi,

When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc...

The same mesh works perfectly in 3DXChange 6.54

Thanks for your help,

Pierre
OS: Windows 10
  •  2
  •  1992
Submitted bypgibouin
COMMENTS (2)
bearfoxbear
Same problem please update and fix this thanks!
bcmorris
Yes I concur, and also no animations work at all. I was able to manually assign the bones and convert my FBX animation to a non-standard character, but not only do the animation previews not work but the animation that I imported in with the FBX file no longer work. I did notice that 3dXchange set the timeline to 1 frame after the conversion and my animation is 86 frames.
1