Bones on a G2 face in Composer Move do not move when image magnified
Take a template G2 character, open in Composer Mode, exchange a face sprite (such as a brow). You need to position the bone (represented by a yellow/blue cross) correctly. That is done better if you magnify the whole character. Under large magnification, it is impossible to move the bone/cross. You need to de-magnify, then you can move it. But by principle, you WANT to magnify in order to position the bone correctly. A bug.
Thank you for your feedback.
Please describe the issue in a detailed step-by-step operation for us to reproduce, and provide the project file to help us identify the problem.
Please provide your ".ctProject", ".ctActor" file to help us identify the problem.
You can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and add the link in your next comment. you can use private comment if you want to keep it private.
Please capture a screen video about this issue, put it on the YouTube, and add the link in your next comment.
Your help is highly appreciated.
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?