Animation is not reflected when the output destination is set to Custom in FBX export of Xchange7.61.
Animation is not reflected when the output destination is set to Custom in FBX export of Xchange7.61. The same is true for iClone 7.72, but the animation appears to load only in the target application selected in the FBX export panel. Is this a specification change like this?
In previous versions of Xchange, if I select Y-up in Custom, set other output options as appropriate and export it by FBX, animation was properly read in Lightwave, but in Xchange 7.61, Custom setting No animation is loaded. I tried exporting templates for other target applications, but the results were all bad. I tried it on Blender, but the animation was not loaded on FBX export from Xchange.
Since only Unreal Engine is used as a prepared target application, the FBX exported with the output option set for Unreal Engine was able to play the animation properly in Unreal, so Custom and maybe animation was also exported I think that in this state, the application of the character created with iClone can not be used with applications other than the prepared target. I don't think there is any point in having a Custom setting. I relied on Xchange's FBX export because it was a pretty good feature. Hope for improvement.