Turret
Turret is designed to simulate a turret. It can rotate and the barrel can aim up and down. The bullet is included in the turret. You can simply press shoot to shoot the bullet.
 
Basic Control
Rotate Clockwise: Rotate the turret clockwise.
   
Rotate Counter-Clockwise: Rotate the turret counter-clockwise.
   
Move Up: Aim the barrel up.
   
Move Down: Aim the barrel down.
   
Shoot: Shoot the bullet.
   

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Advanced Control
Pick Object: Pick an object to behave the way the Turret behaves. For more information, Please read the How to control custom props using L2 Structures section.
   
Release Object: Release an object that has been picked. This object will no longer behave like the turret.
   
Link Object: Link the Turret to an object. For more information, Please read the How to link / unlink a L2 structure to other objects section.
   
Unlink Object: Unink the Turret to an object. For more information, Please read the How to link / unlink a L2 structure to other objects section.
   
Bullet Speed: How fast will the bullet fly.
   
Up-Down Unit: This slider will determine how fast will the barrel aim up and down
   
L-R Unit: This slider will determine how fast will the turret rotate.
   
Hint
1. Detach the bullet after loading the structure to prevent the ever increasing of the bounding size of the turret.
2. If you want to record the animation keys for the bullet, please do not keep clicking the shoot button too fast. Give some intervals between each shot.
3. Decrease bullet speed so it's easier to collide with dynamic objects; the thicker the target bounding mesh, the easier the object can get shot at.
4. To make a breakable impact, use a higher mass bullet to generate heavier damage on breakable targets with less mass value.

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