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The 2013 GDC (Game Developers Conference) brought indie and industry developers from around the world to see the latest in game development technology and watch the best Indie games battle it out at the Independent Games Festival. Reallusion was among 300 exhibitors at this year's event that drew over 25,000 attendees. The surge in mobile and handheld device games was apparent, with over 70% of conference goers stating that they are primarily developing for handheld gaming devices.
iClone Facial Animation Pipeline and CrazyTalk for iOS win great feedbacks by game community
This year, Reallusion debuted the iClone Animation Pipeline (Facial Animation) and CrazyTalk (CrazyTalk7 for iOS) to GDC visitors and media. At Reallusion's booth, visitors saw the iClone Animation Pipeline working to create custom character facial animation and body motions on-the-fly for use in Unity. iClone 5.5 demonstrated to developers how to import an FBX, characterize it for iClone and then use iClone's tools for auto lip-synch, facial animation and body motion. Finally, users were shown how they could export both facial and body animation to Unity, Max & Maya. Visitors also learned about importing DAZ Genesis characters and the simplified retargeting via HumanIK to make virtually any FBX ready to animate in minutes with iClone.

John Martin, Product Marketing VP at Reallusion, is having an interview with Electric Playground Electric Playground to talk about the breakthroughs of facial animation and how the iClone Animation Pipeline benefits game developers.

John Martin, Product Marketing VP at Reallusion, is having an interview with Electric Playground Electric Playground to talk about the breakthroughs of facial animation and how the iClone Animation Pipeline benefits game developers.

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