Introducing the Edit Motion Layer Panel (New for 5)

1. Mode Switcher

Click the buttons to toggle between the Pose mode and the Reach Target mode.

2. Dummy Pane

  • Select one of the effector points to offset the corresponding bones.
  • Icons:
    • : A selected effector point. You may use it to lock the corresponding body part or move the effector point to offset the corresponding body part.
    • : A free effector point. Auto-update the location and orientation of the corresponding body part when you are editing another body part.
    • : A move-locked effector point. It causes the corresponding body part not to move when you are editing another body part.
    • : A rotate-locked effector point. It causes the corresponding body part not to rotate when you are editing another body part.
    • : A locked effector point. It causes the corresponding body part not to move nor rotate when you are editing another body part.
    • : A quick lock. Use it to quickly lock or unlock the T and R ( ←→ ) of the corresponding body part.
  • Please refer to the Locking Bones section for more information.
  • 3. Default / Reset Pose

    Click these two buttons to retrieve pose. Please refer to the Setting Default Keys and Resetting Motion Layer Keys section for more information.

    4. Bone Displaying Methods

  • Activate the Bone Edit Mode box to show the bones or the bounding boxes for each body parts, which helps with more easily picking the parts.

    Bone Edit Mode: Off.

    Bone Edit Mode: On.

  • Click the Bone Settings button to adjust the appearance of the bones. (Please note that you may activate the Affect to all Bones to change the appearance of the bones simultaneously.)
    • Bone Size: Adjust the bone size for adequate size for not obstacle the object while big enough for more easily picking.
    • Activate the Affect to all Bones box so that the adjustments via this panel can affect to all bones instead of a single one.
    • Display Settings: Determine the color and opacity of the bone(s).
  • 5. IK Settings

    When you are editing a effector point, the status of other effector points can be defined in this section. Please refer to the sections below for more information:

  • Using the Edit Motion Layer Panel
  • Locking Bones
  • 6. Finger Adjust

    Use the palm dummies to set hand gestures for the selected character.

    7. Editing Extend Bones

    The bone or bones that are applied with spring effects can be manually animated by clicking this button when the spring effects are turned off.