In the Edit Motion Layer panel, there are two buttons under the dummy pane. They can be used for retrieving poses, but they can have different results for individual purposes.
Our definition of a Default Pose in iClone indicates the default personality reflecting the nature of the character. You can see it as the Default Pose when first loading the character. It is also the initial pose for the idle motion loop of a character's persona (e.g. the first frame for idle motion); usually it is used to connect all motion loops.
The Default Pose of the embedded G5 (generation 5) male - Chuck. |
The Default Pose of the embedded G5 (generation 5) female - Gwynn. |
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Please note that the Default Pose is different from the T pose or Y pose (as shown in the illustration below)
that other traditional 3D editing tools usually use.
If you want to use these poses, then you can find them in the G5_Pose library in the
Motion >> Content Manager. |
When you use the Edit Motion Layer panel to modify the pose of the character, you may find it hard to initialize the character to
its original pose. By clicking the Default button, you can add a motion layer key that rectifies all the offsets and has the character stand
straight in the default pose. In addition to that, if you ever clicked the Reset button on the play bar
or right-clicked on the character and select Remove All Animations, then the character will stay in the current pose.
Use the Default feature so that you can have the character stand back to the default pose again.
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This feature is designed especially for the Motion Layer track. Press the button to add a pose key to counteract the Motion Layer effect of the previous key.
When you are modifying the pose via the Edit Motion Layer panel and are not satisfied with the results, then you may also click this button to neutralize the data in the key and start all over again.
The Reset button actually adds a motion layer key that gives the priority back to the underlying motion clip. |