Adjusting Colors on Six Texture Channels (iClone 3.1)

Adjust Color

In prior versions of iClone, the sliders under the Adjust Color section could only be used to adjust the color of the Diffuse channel. With iClone 3.1, however, you can now adjust the color of any selected channel. This powerful feature allows you to change the texture color or opacity/bump patterns without the need to open external image editing software.

By adjusting Brightness, Contrast, Hue and Saturation, you can create countless texture effects of your 3D models. In this table you can see how the adjustments affect each texture channel.

Diffuse

Opacity

Bump

Specular

Glow

Reflection

Brightness

Effective

Effective

Effective

Effective

Effective

Effective

Contrast

Effective

Effective

Effective

Effective

Effective

Effective

Hue

Effective

Less Effective

Less Effective

Less Effective

Effective

Effective

Saturation

Effective

Less Effective

Less Effective

Less Effective

Effective

Effective

  • An item listed as Less Effective means that there will be no visible effect at all or that the effect is not obvious.

  • Diffuse

    By adjusting the Diffuse image, the 3D model can take on a variety of appearances.

    Brightness = 100 (Over Exposure)
    Contrast = 80

    Brightness = 0 (Original Texture)
    Contrast = 0

    Hue = 17
    Saturation = 0

    Hue = 17
    Saturation = -20

    Opacity

    By adjusting the Contrast of the opacity texture, you can define the level of the face to be masked out. In the following example, the model is mapped with a gradient image shown in this illustration.

    Brightness = 27
    Contrast = -3

    Brightness = 0
    Contrast = 100

    Bump

    When you adjust the Contrast setting of the Bump channel, you are defining the smoothness or bumpiness of the face.

    Contrast = -90

    Contrast = 100

    Specular

    The Specular setting is very useful when you want to create a damp or oily effect on your object.

    Brightness = 0

    Brightness = 100

    Glow

    Adjust the Glow map to change the intensity of the glowing effect of your objects.

    Saturation = 0

    Saturation = 100
    (The glow texture is modified.)

     

    Note: