Synchronizing Texture UV Changes to All Channels (iClone 3.2)

Material with multiple textures presents higher realism of texturing result, however as the UV offset or tiling values are adjusted, all related channels must have the identical UV values to maintain the correct mapping result.

iClone provides two features to reduce the efforts to synchronize the UV values among multiple texture channels.

Lock Ratio

Check the Lock Ratio box to simultaneously adjust the U and V values in the latest UV tiling ratio.

Lock Ratio: unchecked.

Adjust Tiling U from 1 to 2.
(Tiling V remains 1)

Lock Ratio: checked.

Adjust Tiling U from 1 to 2.
(Tiling V changes to 2 simultaneously)

Effect All Channels

With this option checked, any change of UV offset or tiling value also applies to other texture channels - Diffuse, Bump, Opacity, Specular, Glow, while the reflection map remains unchanged. We will take Diffuse and Bump maps as an example.

Current Channel: Diffuse.

Effect All Channels: unchecked.

Adjust Offset U from 0 to 0.5.

Only the Diffuse map moves.

Current Channel: Diffuse.

Effect All Channels: checked.

Adjust Tiling U from 0 to 0.5.

Bump map moves simultaneously.