Material Key and Material Key Frame Animation (iClone 3.1)

iClone allows you to set keys of specific parameters for the six material channels. Thus, you may generate texture animation to enrich the look of your projects.

Saving Material Template VS. Material Key

The parameters that can be saved in the Material Template and Material key are slightly different as described in the following table.

6 Channel Textures

Textures UV

Textures
Strength

Reflection
Refraction

Diffuse Color
Ambient Color
Specular Color

Opacity Value
Self-Illumination Value
Specular Value
Glossiness Value

2-Sided

Material Template
(.iMtl file)

Saved

Saved

Saved

Saved

Saved

Saved

Saved

Material Key
(Material Track)

Saved

Not Saved

Saved

Saved

Saved

Saved

Not Saved

Material key and the Settings

One Material Key stores the following settings:

A. The Strength for each texture channel

B. The Material Color: Please refer to the Modifying Texture Settings - Advanced section for more information.

C. The Opacity Value

D. The Material Responding to Light: Please refer to the Modifying Texture Settings - Advanced section for more information.

E. The value of Self-Illumination.

Note:

  • Material keys can only be set to Props and Accessories.

  • Once you click the button, the material keys for all the props or accessories will also be deleted.