Converting Props with Transform Animations
When you have a prop contains animations, you can export it by 3DXchange
to other 3D tools along with the original animations so that you do not need to create animations again in the 3D tools by key-frame method.
In this pipeline, the format for exporting is FBX because this format
includes both the meshes and the animations. Therefore, it is suitable when your target 3D tools
are Maya, 3DS Max, Unity or Unreal.
Step 1: Loading a Model with Animations
Although the model may contains no bones, by transforming the meshes, the model can also has animations.
The sources of the boneless models can be:
Step 2: Add the Animations to the Perform Editor
Although the loaded model contains animations, you need to add the animations into the Perform Editor so that
when you export the model in FBX format, the animations can be included.
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Scroll the Modify panel to Animation section.
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If there are multiple animations listed in the Motion Library, then you may select one of the
animation and click the play button to preview the animation.
Please refer to the Using Motion Library section for more information.
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Add desired animations into the Perform Editor. Only the animations added into the Perform Editor
are the candidates for being included for exporting FBX.
Please refer to the Using Perform Editor section for more information.
Step 3: Exporting the Model in FBX Format
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Execute the File > Export to Other 3D Format > Export FBX...
command..
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In the Export FBX panel, use the Target Tool Preset drop-down list to auto-set the settings
for the target 3D tools.
Please refer to The Settings for Exporting an FBX File section for more information
about the details of the settings.
Note:
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If the target 3D tool is Unity and Unreal, and you want to export more than one animation of the model,
then the export method is a little bit different. Please refer to
Exporting Settings for Unity and Unreal
section for more information.
|
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Click the OK button to export the model along with its animations in FBX format.
Step 4: Loading FBX in 3D Tools
Import the FBX file into your target 3D tools (Maya, 3DS Max,
Unity or Unreal) with the settings below:
-
Maya (FBX plugin 2012.2 version or above)
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Select the Add item from the File content drop-down list
in the Include section.
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Activate the Animation box in the Animation section to import the included
animations in the FBX file.
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3DS Max (FBX plugin 2012.2 version or above)
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Select the Add item from the File content drop-down list
in the Include section.
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Activate the Animation box in the Animation section to import the included
animations in the FBX file.
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Unity: No specific settings need to be done. However, the geometry and the animation files must be
individually imported.
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Because the animations are isolated into different FBX files, you need to import them into the
project panel respectively.
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if you encounter the issue that
the model hops back to the origin (0,0,0) of the scene when you enter the Game mode, then
refer to the
Fixing the Jump-to-Origin Issue in Unity Game Mode
section for more information about the solution.
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Unreal: Since the settings for Unreal
are complicated, please refer to
Loading Animated FBX Props to Unreal section for more information.