Utilize iClone's universal character facial and body animation features with your own 3D character creation from Maya, Max or other tools. 3DXchange5.5 allows you to fully export facial and body animation, along with all the baked motion constraints, spring dynamic, and accessory animation in a single MotionPlus file to any 3D CG tools or game engine as you wish.
Bring Talking & Moving iClone Characters to Other 3D Tools
Easily Select Desired Motion Data to Export
Since all of your animation data can be aggregated into a single file with MotionPlus, you no longer need to export separate FBX files for specific body part or accessory animation. You can choose to include body motion, baked constraint data, facial animation, spring states, and accessory motion data to create a comprehensive all-in-one motion export option for use with other CG Tools or Game Engines.
Edit Custom Personas without Difficult Scripting
Full Enhancements in V5.5