Reallusion has refined 3DXchange5 for increased usability during conversion. You are now able to adjust character poses and motions directly thanks to the ability to add them to the preview menu during the bone-mapping process. We've also added a custom export template for Blender as well. Version 5.1 allows you to show or hide bone nodes in characterization mode, which lets you focus on the main character structure without interference. Take a look at all the enhancements below, and don't forget to leave your suggestions in our forum.
3DXchange5 Enhancements in v.5.1
Pose Enhancement for iClone Characters
You are now able to import iClone Standard Characters and make T-Pose posture adjustments in Characterization mode. With this useful enhancement, you can now adjust the posture differences between G2, G3, G5 characters, and prevent issues such as limb penetration into the body when applying motions to character with unique body proportions.
In version 5.1, we provide Blender motion support which allows you to export your animation in BVH format, retarget and apply the motion to Blender characters, or edit further for various render needs.
Show/Hide Bone Node Option
Using the scene tree checkbox, you are now able to show or hide redundant bone nodes in characterization mode to reduce distraction when bone mapping for a cleaner look. You can also ctrl-click the scene tree checkbox to show/hide the entire selected bone hierarchy. You can also save the show/hide information with your exported iAvatar, so that the next time you load the character, the extraneous bone nodes will no longer appear.
Other Enhancements in v.5.1