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Version Comparison

Home > iClone > Version Comparison
iClone 6 PRO VS. Standard | iClone 6 Trial VS. Full | iClone 5 VS. iClone 6
iClone 6 PRO VS. Standard
iClone 6 is designed with DirectX 11(DX11) architecture in mind, and thus requires an up-to-date 3D gaming computer in order to make your animations fly. If you already have a compatible machine that is capable of handling DX11 rendering, you may carefree to fully enjoy the powerful iClone 6 new features. If your current computer is equipped with DirectX 9 (DX9), and you still would like to play with this new tool and most iClone 5 level content, then no worries, Reallusion is now planning to prvide a version of iClone 6 that can also run on DX9 soon!
Category Major Features iClone 6 DX11

Standard

iClone 6 DX11

PRO

iClone 6 DX9

(in Feb. 2015)

Environment
Director-oriented layout:
Actor, Prop, Scene, Animation, SFX.
Drag-n-Drop Creation & In-screen Editing
Content & Scene Manager
Timeline Editing
Content Manager - Search
Content Manager - Favorite Definition  
Dockable UI
Custom Layout
Enhanced Timeline:
Multiple Object Editing, Dope Sheet, Zoom View
Real-time Smooth  
Tessellation from DirectX11  
Plug-in Structure & Expansion
Ultra-realistic Render via Indigo Plug-in
Partial
(Not support Particle, Tree, & Billboard)
Actor Creation
Custom 3D Head from Photo
Custom Cloth Design with CloneCloth
Character Morphing & Deformation
Collision Shape Editing for Object Interaction
Character Generation G6 Character*
(bone+morph)
G6 Character*
(bone+morph)
G6 Character*
(bone+morph)
Animation
HumanIK Motion Editing
Partial
Audio Lip-sync
Instant Motion Performance & Persona
Facial Motion Puppet
Partial
Body Motion Puppet
Transition Curve & Time Warp
Save & Reuse Motions using MotionPlus
Bullet Engine - Rigid Body / Soft Body / Consraint
PhysX Engine - Rigid Body / Soft Cloth / Constraint
PhysX Engine - Object-Oriented Constraint
PhysX Engine - SoftCloth Editing
PhysX Engine - Collision Shape Editing for Character
Stage & FX
Natural Environment System:
Terrian, Water, Tree, Grass, Sky, Atmoshphere

Partial
Interactive Prop with LUA Script
Prop Puppet
Ambient Occlusion, HDR & IBL
Toon Shader (Cel Shader)
Particle FX
Post FX
Infinite number of light  
Light Prop
Sky Tool (Smart Day Time Control System)
Substance Material (Dynamic Texture) Editing
New SpeedTree: Wind, LOD & Content Variety Support Old SpeedTree

* Please note that G6 Character (bone+morph) is Non-Standard character.

iClone 6 System Requirements >

iClone 5 Edition Comparison >