Editor Mode
A. Open Fire (Standing only)
When a weapon is applied, right click on the weapon. If Aim, Open Fire, Cease Fire appears in the menu, it means that this weapon has the three motions of firing. You do not have to apply any other animation. Simply choose Aim, Open Fire, Cease Fire in sequence, and the character will fire naturally.
B. Gun Fire (Other combat postures)
1. Take SMG Squat_Shoot 02 for example. When the animation is applied to the character, you can see that the character is shooting, but there is no gun fire.
 
2. Pause here. Right click on the gun and choose Gun Fire 'every time' the gun fires.
 
3. If you want to extend the appearing period of the gun fire, please turn on the Time line and choose Effect_01 and open Emit.
 
4. Drag the length of the time to sync the firing animation.
5. Open BulletDummy, and turn on Visible. Adjust the appearing time of the shell to sync with gun fire.
C. Point for attention of gun fire effect
1. Since gun fire is created from iClone Effect, when Frame rate is too low (lower than 15), sometimes gun fire will not show. To justify, set Frame rate to 30 when exporting a video and you will see gun fire in the video.
 
 
2. For advance setting fro special effect, please choose Effect_01. In Modify, adjust Life, Emit Rate to adjust the life cycle and frequency to change the rate of fire of bullets.
Editor Mode
Enter Direct Mode via . Double click on the gun and Press Space Bar or to record. Press Hotkey as below:
         
   
1   2   3
Aim   Open Fire   Cease Fire
 
 
Copyright © 2008 Reallusion, Inc.