| If you are unable to see this page, Click Here |
|
 |
| |
Smart character and motion tools with huge content library |
 |
 |
|
iClone Animation Pipeline is a revolution for CG design and game development. This toolkit contains a complete set of animation tools for quick character generation, smart motion editing, and supported with an extensive on-line content marketplace. Built with the intelligent Human IK engine, iClone makes it easy to convert characters and retarget motions to your working environment via standard FBX, BVH and OBJ formats.
1. Mocap & Editing - The most prominent in-house mocap solution
2. Seamless Pipeline - Characters and motions adapted to your projects
3. Live Marketplace - Access to over thousands of 3D content
4. Royalty-free Content - Get commercial license for your CG and game design
|
|
|
"Reallusion's iClone5 is an impressive character creation, animation and motion capture toolbox for Unity developers. Unity welcomes Reallusion as a showcase partner for GDC 2012."
David Helgason, CEO of Unity Technologies
|
|
| |
 |
Video: Import iClone characters to Unity
Author: Reallusion |
| iClone has a huge collection of both character avatars and prop models that can used for your next game project using Unity 3D. In this tutorial, you'll learn how to import 3 different types of iClone content into the Unity game engine. You'll learn how to merge iClone props and import a whole scene, as well as how to assign animated props as game objects and import animations to your character/prop library. |
| |
 |
Video: Bring iClone characters to Unreal
Author: Animaton (game designer) |
Dave and Shaz talk us through Pre-Viz and how they plan to create the UnderWater Realm. -- "Big thanks to Reallusion for working with us to build the pre-viz workflow with their software iClone 5. More to come over the next few weeks as we let you in the process as it develops!"
*Early test of the mocap feature; not final Microsoft SDK |
| |
 |
Video: Characters with props for CooperCube Game
Author: Marco Alemar (game designer) |
| Marco Alemar shows us an awesome example of how to turn everyday static iClone props into full-body animated characters for video game development. Watch how he pulls together common props to later structure them, and convert them into a non-human character. Then he uses 3D-Coat to customize his character's look prior to UV mapping in Unwrap 3D, and final game simulation in CooperCube. |
| |
 |
Video: Kinect Mocap Editing & Refinement
Author: Reallusion |
| With this new mocap update in iClone 5.1 and Kinect for Windows, now you can use remote body control, mirror capture, head/wrist movement, and floor alignment for better capture experiences. Lightspeed your animations and create authentic motions without having to rent an entire mocap studio or even wear a markered jump suit! |
|
| |
 |
 |
Animation Pipeline Toolkit |
| The iClone Animation Pipeline package includes three programs with embedded content (30 characters, 640 motions) plus additional DA Points for online assets in one convenient package. Users can create characters and motions in iClone and then convert them to FBX, BVH, and OBJ formats via 3DXchange. By working with a depth cam device, users may also bring in motion data through the mocap device plug-in. Know More |
 |
List |
$1099.85 |
| Now |
$699.00 |
|
|
 |
Starter Content: Game Motion |
| This monstrous pack will bring your bad guy (or good guy) characters to life so they can terrify your viewers! There are 47 motions in total, in 4 different categories: Mode Motions, Response Motions, Move Motions, and Attack Motions. These include dynamic motions like swinging a heavy axe or punching an opponent! Know More |
 |
|
| Now |
$89.00 |
|
| |
| |
 |
OFFICAL FACEBOOK PAGE |
 |
YouTube Channel |
| Be the first to know about our latest product news, and enjoy amazing discounts exclusively for Facebook fans! |
Subscribe to the Reallusion YouTube Channel and get the newest videos direct to your YouTube account page! |
JOIN NOW  |
SUBSCRIBE NOW  |
|
 |
Copyright © 2012 Reallusion Inc. All rights reserved |
 |
|