Biped Character - Body
From external 3D tools to iClone:

Required version: 3DXchaneg PRO and above
You are suggested to export characters in FBX format, and then characterize them via 3DXchange for iClone. The character will then be animated with iClone's motion tools and motion library.

From iClone to external 3D tools:

Required version: 3DXchaneg Pipeline and above
You may choose a character from the iClone Content Manager or download one from Marketplace, and bring it directly into 3DXchange to export in FBX format. For different tools, you will have different options to optimize settings your settings.

Below are some examples on how to import, and export, human character between iClone and other tools.

3ds Max & iClone

You may choose to use the 3ds Max character template and plug-in to either create an iClone standard character or any other content. You may use 3DXchange to characterize the character from 3ds Max for use in iClone (if the character is made in Biped system, 3DXchange provides one-click bone mapping). You may also optimize and export iClone content to 3ds Max for Biped and CAT bone structures.
3ds Max to iClone - Workflow
iClone to 3ds Max - Workflow

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Importing 3DS Max Character Studio Characters to iClone

Maya & iClone

Autodesk ® HumanIK ® (HIK) animation middleware is a full-body inverse kinematics (IK) solver and re-targeter. You can bring in any HumanIK character from MotionBuilder, or Maya, via FBX in one click. You can also optimize and export iClone content to Maya for HumanIK bone structures.
Maya to iClone - Workflow
iClone to Maya - Workflow

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Importing Maya Characters to iClone

Exporting iClone Standard Characters to Maya

Exporting iClone Motions to Maya (HumanIK)

DAZ & iClone

Genesis™ is a new line of 3D figures in DAZ Studio, designed to provide more versatility and customizability than any single 3D figure ever before. iClone can now seamlessly work with DAZ to bring in tons of characters from the Genesis system for real-time animation.
DAZ to iClone - Workflow

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Importing Daz Genesis Characters to iClone

Blender & iClone

Blender is a free, open source 3D content creation suite available for all major operating systems under the GNU General Public License. Simply bring in any Blender character via FBX for iClone, and you are ready to animate.
Blender to iClone - Workflow

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Importing Blender Characters to iClone

Unity & iClone

3DXchange allows you to export motions or characters with animations from iClone to Unity via FBX/BVH formats. In these examples, we will show you how to export iClone characters with animations to the Unity game engine.
iClone to Unity - Workflow

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Exporting iClone Characters and Props to Unity 3D

Exporting iClone Motions to Unity

Bringing iClone Characters to Life in Unity with Scripting