Character Creator with visuals for industry standard PBR shaders allows users to import PBR textures made with 3D paint tools like Substance Painter, 3D Coat, or
Quixel. Users can now export their Character Creator assets to iClone 7, Unreal, Unity, or
Sketchfab with the same PBR visual quality.
Additionally, we have introduced an Appearance Editor and a brand new PBR-based dynamic texture generator that give users full procedural authoring over Metal, Wood, Leather, and Fabrics - pushing visual realism to a new high. For Non-PBR content, CC offers several ways to get legacy content ready for PBR rendering. Users will find that a visual upgrade has been provided for all older assets.
Choose from a range of base leather patterns like cow, crocodile leather, and others to recreate authentic leather works.
Add more realism to your leather with edge wear, wrinkles, folds, scratches, and grit.
Use Color-ID maps to define different material allocations, complete with contrast and varnish, to give additional design variations.
Freely define your own wood products by combining custom strains, knots, cross grains, rot effects, along with color varieties.
Give your wood material a rough-authentic look by adding paint peels, gashes, scratches, normal depth, and edge wear.
Polish your wood with sanding, and varnish coatings for a combined material look. Add patterns and marks by using the Plaid and Decal tools (transparent PNG).
Start your metal works from pre-defined metal types like: pure, faceted, dotted, chainmail, or platemail. Alter the tiling scale, or load your own images to define the patterns.
Let metals oxidize and reveal their true nature. You can add surface abrasions, blemishes, or rust in recessed area, for truly rough and dingy surfaces.
Combine multiple metal types to give contrast. Simulate crease paint marks, or dust gathered on the top surface for an even more realistic look.
Create your fabric from predefined garment types like: cotton, denim, linen, lycra, nylon and wool. You may alter the tiling scale, or load your own images to define specific patterns.
Add dust, dirt, stains and edge wear to give your garments a truly authentic real-world look.
Use Color-ID maps to define clothing for different parts such as; leather in the collar, main body portion tiled with graphics patterns, or the chest area is stitched with a decal logo.
Illuminating your characters with natural lighting is now possible thanks to Image Based Lighting. You
can switch between different IBL effects with the Atmosphere library, or you can load your own High
Dynamic Range Images (HDRi) in EXR or HDR formats
You can also soften the sky background to achieve a more natural DOF viewing experience; sync the IBL to the sky sphere, alter the IBL view angle, or change the background color to create different light schemes at one time.
See tutorial: Intro to Lighting & Shadow