1130 issues found

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I have a good suggestion, maybe characters could have colliders too, like say so instead of objects falling through them it bounces off them instead, I noticed since I noticed before cloth falls right through a character when I create a blanket...More
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Submitted by gamerretra

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I have imported a primitive cylinder with a simple armature into iclone that has been painted with automatic skin weight. This was just a test object because I was having issues with rigify rigs not working in iclone. I have attached a picture showing my issues; (A:) How my armature works...More
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Submitted by therealzizzer

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- For the Shadow Catcher to work on water....More
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Submitted by Podman1000

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I mainly use iclone but I also experiment with other software and found one that has some features that I think would greatly improve Iclone's use for mocap and gamifying animations.
Below is a video that shows some of the features that a software I have messed around with has.
The autoposing...More
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Submitted by darkoliberati

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Votes
Not a Bug
duplicate a character with a motion layer.
clean all parts on the duplicate one
Copy / paste from original to duplicate....More
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Bug
Submitted by jlucfree

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Votes
Closed
After initial installation exporting FBX (avatars, props, created geometry, etc) was possible, but now the export FBX button is greyed out. This applies to any content (avatars, props, created geometry, etc).
I have tried reinstalling at rolling back to previous versions, but the problem persists...More
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Submitted by martin.s

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Votes
Closed
I recently bought Stylized Farm from the official site. After import the project size is very large and running very slow
please solve
my system config...More
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Submitted by bhulimathtekari

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*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning.
Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More

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The reach tool works perfectly with all modifiers I've used except for look at. The target is at where the head WOULD be if not for the look at vector. This includes direct puppet that is being overridden. You can see the target following old direct puppet positioning, rather than the Look...More
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Submitted by Jeffster The Mighty