1131 issues found

0

Votes
Closed
It used to work. But after some updates it does not work anymore.
Same for Character Creator....More
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Bug
Submitted by 4u2ges

0

Votes
Assigned
Steps to reproduce: Create a character wearing 'Scrub Pants' and try and export the character to USD.
The message shown says 'The following content item is not listed in the Marketplace yet'.
I had to delete every element in my scene until I determine the missing item was on the character...More
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  •  561
Submitted by Data Juggler

1

Votes
Not Reproducible
โปรแกรมอัปเดทเป็นเวอร์ชั่น 8.6 ห่วยแตกที่สุด
ผมทำงานแทบไม่ได้เลยโปรแกรมมีอาการช้าและไม่ทำงาน
ตัวโปรแกรมปิดตัวเองทุกครั้ง ที่ใส่เสียงที่มีความยาว 120 วินาที...More
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  •  559
Submitted by twltwo

0

Votes
Assigned
1. Use iClone.
2. Close iClone intensively
3. Check the task manager...More
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  •  559
Bug
Submitted by Jeffster The Mighty

0

Votes
Released
iClone8 crashes when trying to load older iAvatar formats such as Dexsoft's Werewolf or Demon, or PROTOFACTOR's OGRE, etc. The same happens with Character Creator 4....More
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  •  558
Submitted by udon365

0

Votes
Active
*If imported to iClone, realtime occlusion and frustum culling tool would/should need to be applied but could be limited to scene/chunk size in the beginning.
Rendering is too heavy on iClone resources if users are forced to see a vast landscape in the viewport at the same time unless you...More

0

Votes
Active
I hpe get skin fold and veins (for example if my 3d model flex her pecs, veins get inflated u know) morph in real time for 3D not 2d only i hope soon my busness depen on this and i would like spend much money here but i cant buy untill see that. I hpe it will get solved soon less than one year...More
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  •  558
Submitted by andreaperezgam

0

Votes
Active
This is how the sky looks like when exporting a scene with "Dramatic Sky. isky" from CC4,52 to IC8,52 via "All".
To fix this the sky needs to be dragged into the scene again. This shouldnt happen though....More
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  •  557
Submitted by K_Digital

0

Votes
Active
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes
Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine
Importing the animation and playtesting shows the animation length...More
  •  5
  •  557
Submitted by doubblesixx

1

Votes
Active
I posted about this in the forums here: https://forum.reallusion.com/543814/Metahuman-Dummy-Apose-UE4-vs-UE5
In iClone, the included A-pose is from UE4 and does not match the current UE5 Metahuman A-pose.
Please update the pose....More
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  •  557
Submitted by tomelissaconway