Dear Reallusion team, As mentioned above, artifacts appear when material has opacity maps. I've tried it with all shader styles (Traditional, PBR, DigitalHumanShader) and it always looks like the image below. This makes it difficult for us to use volumetric lights as the results don't look...More
Hi , It will be nice to be able to select multiple 3D objects using the SHIFT key when selecting them. This feature is already available in a lot of programs and will improve the workflow instead of constantly going into the scene menu or click drag with a mouse (wich always leads to problems...More
Please can you make a toon shader material with outlines that we can apply to only the materials that we would like? so we can have further control on each material...More
As much as I love all of the recent updates my pet peeve is every time I open the Edit Motion Layer panel in a new project I'm confronted by all the dots and 'bone display guides' that I never use. I find it extremely irritating that I have to turn these off to see what I'm doing. Please make...More
This particular run stops over and over. It might do 50 or even a hundred frames and then just ends, with no error reported. Double-clicking resumes. Occasionally it runs better if I restart the computer, but today it once did only about 9 frames and ended. Currently, it's done about 30, but...More
Currently it's a bit frustrating when you align all the panels and save the layout but there is currently a label mismatch, if you choose "all panels" it should switch to all, not your custom layout and your custom layout should show in the list with a name you create such as *animation,...More
I've presented the idea of creating presets for Characters that have cloned CC3+ bones such as leg, arm, neck/head and hand hierarchies so the body parts can be switched and accessed for mocap of complex characters. I hope Reallusion will adopt it and future proof it with AI video Motion Capture...More