1131 issues found

1

Votes
Not Reproducible
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files".
I get...More
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Submitted by KaderOuatt

0

Votes
Not Reproducible
In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where...More
  •  1
  •  596
Submitted by fabio.alexandre.barletta

0

Votes
Not Reproducible
I cannot use the tool.
STEPS
Split the clip at the point I want to create direction change...More
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  •  596
Submitted by Casanuda

1

Votes
Active
When you import animation form marvelous designer via alembic it will not import the vertex animation. Sometimes tit will bring but some reason it does not work all the time....More
  •  3
  •  596
Submitted by megaoutput

0

Votes
Not Reproducible
Hello,
I'm trying to transfer unreal landscape to iclone 8 through unreal live link
and I cannot find the section of 'Transfer to iclone' in my unreal project....More
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  •  596
Submitted by kpadmaro00

5

Votes
Active
It's very surprising that exporting an FBX results in just a single animation clip containing the entire timeline. Unless people are really creating one iClone project per individual animation, a far simpler workflow would support labelling portions of the Timeline, such that labeled regions...More
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  •  595
Submitted by dan.goyette

0

Votes
Released
when you enable toon shader doesnt cast shadows on dummy floor
this was working in ic7...More
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  •  595
Submitted by ahingel

0

Votes
Active
I think it's a false alarm, but my antivirus (Avast) flagged it. Check this.
http://iclonealley.com/fashionalley/Dexsoft/Thunder.gif...More
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  •  595
Submitted by Freddymusic

0

Votes
Not Reproducible
1. Set up a scene with dialogue.
2 .Tweak the animation with face puppet
3. Audio is gone...More
  •  3
  •  595
Submitted by Jeffster The Mighty

0

Votes
Active
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
  •  2
  •  594
Submitted by Ascensi