Whenever I try to open iClone 8.61, it crashes. I’ve attached an image showing the error — it always stops at the bottom status bar where it says “Loading Plugin: Motion Live” and then crashes. I’ve tried multiple times and also restarted my PC, but the problem remains the same. On my second...More
Maybe since this can be added to UE5 maybe iC8 should have it as well. It should also enable users to use VR with iC8 for walkthroughs etc. https://www.youtube.com/watch?v=KaAxGr_xck4&ab_channel=BadDecisionsStudio I've suggested to other artists that they could potentially scan an entire...More
AccuLips works as it should when the project framerate is set to 60 FPS. However, when the project framerate is set to 30 FPS, many vowel visemes are assigned incorrectly. (This may occur at any project framerate other than 60 FPS, I did not check that.) The attached image illustrates the...More
After updating to the latest iC8, every file I try to open up takes 20+ min to "convert data". Im not quite sure why I would need to convert anything created within iC8. I have hours of different mocap anim files created over the past 3 years. Will this happen every time I open any file...More
Clicked on character in timeline. Clicked the down arrow for more character features. I see the gestures and body but no viseme track. The track has been recorded and is present but I cannot edit the track...More
Hi, here is a suggestion of a useful feature to add to Iclone. In Unreal Engine, we can easily snap a 3D model to the ground by using a shortcut. Surprisingly, there is not such a feature in Iclone wich is a must have for a 3D program. Actually, we have to eyeball it wich is not precise at...More
I would love to be able to move sub-props into their own collections. I use FBX models as the "sets" for my animations. Very often these sets contain things that I would like to manage via a collection. For example, a chair in the set my be imported as 5 or more separate sub-props. I want to...More
Shoulders are always back after export. I record with Motion Capture (Rokoko) and everything is still fine. As soon as I edit the FBX in Iclone, the shoulders are always bent backwards. So I adjust them via clavicle and upper arm so that the shoulders are further forward and ok again....More
After watching Kai's tutorial on the Pose Mixer (https://www.youtube.com/watch?v=Ku4gt7g1QgA) I started playing with it and immediately ran into trouble. I have an existing sitting inmation and I used the Pose Mixer to select only the arms, then added another animation into the mix (a Standing...More