1663 issues found

1

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Active
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Submitted by jaaj302005

3

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Active
As many know USD is rapidly gaining momentum as the choice means to move between the various applications in a 3D design workflow. This was a format that was created by Pixar and is now avaialble to the wider community. It has been implemented in NVIDIA's new modelling tool while import and...More
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Submitted by trianimate

0

Votes
Released
When you export something to FBX out of iClone and set max texture size value, all texture in iClone for that prop/avatar is getting reset to that value.
Please fix....More
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Submitted by 4u2ges

0

Votes
Not Reproducible
Since the last patch when I load a previously save file into Iclone the pbr textures are either all black or all white or a mixture of the two. I have to reload the characters for them to be textures correctly. I always save files sequentially. This didn't happen prior to the last patch. I...More
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Bug
Submitted by gregsin

0

Votes
Closed
If you select SET AS DUMMY on a prop, with the "receive shadows" option activated, the shadows on the object are not displayed when switching to ToonShader.
This problem was already highlighted in issue#3899 (iClone7.1) but still persists in 7.3....More
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Submitted by Matt GH

0

Votes
Active
Based on my observations, there appears to be a LOT OF UPDATING in the IRay Resource folder (in the Temp directory) occurring. I assume that has a negative impact on performance, especially on larger projects.
STEPS AND OBERVATIONS:
1) Launch iClone - The IRayResource folder already appears...More
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Submitted by justaviking

0

Votes
Released
When I add an event callback for a RLPy.RUi.CreateRDialog() all is fine. But after I load my ui file and set it to the dialog and try show the dialog. iClone hang and you need to force close it.
If you however step the code, using visual studio code, everything works fine. Ex I call RegisterEventCallback...More
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Submitted by The-any-Key

1

Votes
Active
When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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Submitted by Dream Think Lab

0

Votes
Active
I use iClone7.81 for animation works and use those FBX files in Unreal. And I sometimes need the character's root node to be fixed at the origin.
According to the manual, I understand the "Reset Motion Root" enables the root node to follow the hip motion.
https://manual.reallusion.com/iClone...More
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Submitted by hm7063

0

Votes
Assigned
When i put on all the reach effectors on genesis 8
the neck effector dont seems to work when i
save it in clip collector. try to save in motion...More
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Submitted by j.n1