The iClone online manual refers to a separate manual for the Curve Editor, which is from 2018: https://manual.reallusion.com/Curve_Editor_Plug_in/ENU/Default.htm (see image) A lot has changed since then with now separate entries for FK and IK, so updated documentation is essential...More
NOTE: why is there no longer a bug tag? There are no General tags to choose from. This not a Pipeline problem, but I had to select something. When placing an ActorCore character on a traditional (non-heightmap) terrain and then applying a pose or motion, the character's limbs are distorted...More
Hi , It would be nice to be able to see where we have modified the animations layers in the timeline using color coded tags. It's always a mess to find wich keyframe to remove or modify because they are all the same grey color....More
Hi, here is a suggestion of a useful feature to add to Iclone. In Unreal Engine, we can easily snap a 3D model to the ground by using a shortcut. Surprisingly, there is not such a feature in Iclone wich is a must have for a 3D program. Actually, we have to eyeball it wich is not precise at...More
The extended expression controls need simpler versions. It's nice to have separate controls to tweak an expression, but most of the time expressions are symmetrical, Smile, Frown, Blink, etc. are symmetrical movements unless you've had a stroke, and it's a PITA to have to move twice or four...More
Curve edtitor window is uneccessarily large for all functions to be visible and screen space is used ineffectively, this is most evident when Curve editor window is docked to either side of the main window and some functions can't be reached My feature request revolves around making the topmost...More
Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More
When importing mocap takes or animation its great to have the option to load t-pose and it would be even better to have a check box "same as animation: or something similar which would use the animation that is being imported as T-Pose as most of the mocap takes starts with T-pose anyway....More
Due to the destructive nature of editing motion clips inside IC it would be great to have some cheap workaround to know where the cuts were made on the motion clips. I would propose to add two sets of number always at the beginning and at the end of the clip. The first would show the actual...More