Hi just thought that since iClone 7 is a real time graphics engine, that if it were possible, it would be great to have Nvidia's hairworks system built in, with perhaps a hair system like maya's xgen, to get life like flowing animated hair. What do you think ? here's their promo vid https:...More
I have a simple falg attached to an object that renders correctly in a preview mp4 but does not simulate at all when i render a frame sequence. Bythe way please do fix the bug that i clone always renders at 60 fps. when rendering frames.. That one is super annoying....More
I spent all day trying to get a simple spring physics to work in 7.3, but it just wouldn't work. I rolled back to iClone 6 and it works great! I tried a few different setups, but here's one that I duplicated which would not work in 7.3: https://youtu.be/_tahADirLKw...More
We are working on a pirate type film and decided to use iclone 7 entirely for this. We have found that once we have made now fully working softcloth sails with iclone 7 we are unable to introduce any prop with iclone 5 based bullet engine physics! Please give advice to iclone users on this...More
Hi guys, I have created some hair in CC and brought it in to iClone where I want it to work with a character using physics. The hair has three materials; the scalp, hair and hair features....More
Hi, That would be great when hiding elements like Avatars or props etc.. to get a better playback speed, for the moment it seems like the computer continues to calculate polygons of hided elements. And,...More
The only way to view physics animation, is to delete rigit state key and disable physics. Can be seen in a test video: https://www.youtube.com/watch?v=Bg2LxRnOoFw...More