291 issues found

0

Votes
Closed
Hi there,
i've a problem when I go live from MVN with suite and Manus prime, do you have any suggestions?
All the body and hands are fine , there is a problem with a finger, the thumb finger, look like is in reverse mode....More
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  •  754
Submitted by paolo.aralla

0

Votes
Closed
When use acculips with audio file : both : recorded by microphone or audio imported, I get this error message : failed to align a text....More
  •  2
  •  751
Submitted by charly Rama

0

Votes
Active
Blocking out an animation the middlepose in a walk cycle is often an inverted version of the 1'st keyframe. Being able to copy and use an "Invert pose" from the current right-click mouse menu could speed up the process....More
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  •  751
Submitted by doubblesixx

1

Votes
Active
Hi,
I want to be able to render in Unreal but also be able to render the figure inside iClone to then composite the two renders in post.
This should be easily possible with an iClone piloted camera but reality is that it's not possible because the Unreal and the iClone render do not match...More
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  •  750
Submitted by cinemyscope

0

Votes
Active
The morph feature present in iClone is intuitive and great as-is
However, it would be very useful to be able to use clips—like the motion clips, expression clips, for morph keys as well
I ask that the iClone developers consider implementing this, thank you for your time and consideration...More
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  •  738
Submitted by per.furre

0

Votes
Active
Add option to save "Pose offset" in to Motion and MotionPlus - files
This would be nice to have, if you for example setup a pose offset in iClone and you want to export that motion in CC3 and want the offset to be applied on that export... I know that you can set Pose offset in CC3 but you...More
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  •  732
Submitted by anders_187857

2

Votes
Active
I think it would be great to have more default spring bones for characters like glute stomach etcetera rather than just the breasts. I feel like it could add a lot of realism to animations with the extra soft body simulation. I work on Indie video games and there's been so many times I wished...More
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  •  728
Submitted by h20thunder69

3

Votes
Active
Hello reallusion, as iclone 8 will be rolling out very soon... Please, do not forget about iclone character body physics and also clothing, hair physics as well.
Those iclone and former CC character body looks too stiff when doing animation.
This is the sample I got from one channel showcasing...More
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  •  727
Submitted by yayettah

0

Votes
Active
Hi I've mention this in Webinars but I thought I'd bring this up again with new wave driver -Ocean Audio! (through sound frequency triggers)
I think the more noise an audio signal has the more noise could be generated for the white water and this would likely be a trigger from the upper frequency...More
  •  0
  •  727
Submitted by Ascensi

0

Votes
New
There should be a way such that, if you have only certain joints selected, that when you apply poses or imotions to the avatar it will only apply to those joints. This makes use of animation libraries so much more modular....More
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  •  725
Submitted by davidmaximo
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