When you import DAZ and other figures as I understand iClone Auto-applies a Persona to them when you import them into iClone. There is no setting or preference to turn this behavior off. Now that we have the Morph Creator, there needs to be. It's not clearly documented that a motion clip is...More
Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB. For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More
Recently updated from 7.8 to 7.81- before hand everything worked fine. Using an .iavatar asset exported from the latest character creator 3. Nothing unusual. The scenes worked fine....More
Hello! iClone is great! The forthcoming integration of popcornFXs will be great; however iClone is weak on water. Why not implementing at least splashes?...More
This is basically just a note to say that I think that the tooltips and other in-editor bits on iClone 7 could be more clear about what is happening and why with the sending of avatars to 3DXchange. Basically it doesn't send over any animations, and that was very much unexpected for me; I...More
Hi, I have imported a video (CTRL + drag&drop) and playing, I saw that it stops before the video end. The same video in IC6.54 plays correctly till the end....More
Hi There, I'm trying to send over characters from iClone to Unreal Engine 4.26.2 via LiveLink, the process starts, the transfer command prompt starts but then half way through the process it just crashes and shows send and close or send and restart. Choosing send and restart button throws...More
Hello, it is not possible to package a game including the live link plugin in Unreal Engine 4. Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More