would be amazing if you could also support .glb format on iclone its very convenient exporting it that way from blender cause it also keeps the bones and shape keys animation...More
Recently updated from 7.8 to 7.81- before hand everything worked fine. Using an .iavatar asset exported from the latest character creator 3. Nothing unusual. The scenes worked fine....More
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame rates to ensure they're at 50PFS or higher. All settings in Unreal are correct for either a 30fps project or 60fps project. Whatever animation I have in iclone always seesm...More
with a new update on my gpu's driver i got these error messages on iray's view log (for both iclone and cc3) i tried all the settings you provide on the manual but it doesnt fix. and the rendering process its very slow. it wasnt like that before on the previous version. please have a look...More
I am giving you the project. I have rendered on different computers and get the same results. GTX1080 Ti11Gb , Intel 18 Core i9 9980XE, Mem 128 DDR4, not a computer problem... Get the Project here:...More
This file was provided by Xsens and contains hand tracking data from their Manus gloves: https://drive.google.com/file/d/1-C_RtIBlEpUendpwykM4C6pCLMgE324p/view?usp=sharing Load it in 3DXchange as a non-standard character, I mapped with this profile:...More
While rendering from Iclone 7 using Iray, TEXTURES are not supported. Specifically saying black shades on forehead, Head hair, Eye(sclera blackout), Eyebrows), But same errors are not seen in CC3. I am herewith attaching both the screen shots from Iclone and CC3 for the same. Please help us...More
I have the same problem as this post .https://forum.reallusion.com/478351/Smart-Hair-CC3-character-to-UE4-issue?Keywords=hair All my software is up to date. My Workflow, cc3-ic7, the character and animation are imported to UE4 through export FBX, There's something wrong with the hair....More